ICT in Education Toolkit Version 2.0a
September 2006
Manage Users |   How to Use the Toolkit   Concept and Blue Print   Logout
  Welcome , NIUE
Toolkit Map Filing Cabinet Team Bookshelf Search Handbook Toolkit Library My Messages
ICTs for Education: Analytical Review
1 Introduction
2 Myths and Realities
3 Challenges
4 The Role and Nature of ICTs
5 The Potential of ICTs
  Expanding Educational Opportunities
  Increasing Efficiency
  Enhancing Quality of Learning
  Enhancing Quality of Teaching
  Faciliating Skill Formulation
  Sustaining Lifelong Learning
  Improving Policy Planning and Management
  Advancing Community Linkages
6 From Potential to Effectiveness
7 Conclusion

ICTs for Education: A Reference Handbook
1 Decision Makers Essentials
2 Analytical Review
3 Resources
4 PowerPoint Presentation
View Toolkit Map
View ICT for Education Handbook
 
 
  5.5 Faciliating Skill Formulation
 

5.5.1 The Objective

There was a time when planning for vocational and technical training was a straightforward exercise: manpower planners would map out needs of the different sectors of the economy with reasonable precision, classify corresponding jobs by level, define skill requirements for each job and subsequently project the manpower needs. It was then fairly easy for educational planners to take this "dependable" information and build on it technical and vocational education programs.

Life is not that easy anymore. Everything is changing faster than the life cycle of a training program: sectoral needs, job definitions, skill requirements and training standards. Countries, firms and workers are all feeling the effects of the changing patterns of trade and competition, technological innovation and globalization of information.

  • First, producers of tradable goods and services now must operate in a global marketplace. They will be more interdependent, more susceptible to external economic shocks, and more vulnerable to international changes in demand for types and quality of products and services. It also makes it hard to predict the skills that will be needed in the future.
  • Second, the production of manufacturing and high-valued services no longer filter down "naturally" from high-income to middle- and low-income countries based on labor costs alone. The location of manufacturing and high-value service depends on the producer's ability to control quality, and manage flexible, information-based systems.
  • Third, the emerging economy will no longer be centrally created and controlled. As countries become more open to international trade, production will reflect international and not just national demand. This environment will place a premium on entrepreneurship, or the ability of individuals and institutions to respond to market changes through evolving their own businesses or creating new ones.


These facts change the rules of the game for economic success:

  • Countries and firms can no longer rely on a low-wage edge; industry will have to develop and mature technologically and managerially and will need to place a greater emphasis on productivity, quality and flexibility in production.
  • Workers can no more be trained once for life. They need to acquire flexible training to cope with the changing nature of their existing tasks and the requirements of new tasks. Acquired skills have a short life and many new skills are needed within the lifetime of an individual.
  • Learning new skills required by emerging jobs necessitates a solid scientific and technological foundation as well as an array of high order cognitive and social skills, such as, problem solving, flexibility, agility, resourcefulness, collaboration and teamwork, "how to learn", and entrepreneurship.
  • Everyday living is becoming technologically more and more sophisticated. Citizens need technical skills to cope with home appliances, entertainment devices, communication equipment and marketplace processes. They need to continuously update and upgrade these skills, otherwise, and in a very short time, they find themselves in a way "disabled" and outdated.

This situation calls for a high quality and efficient training system to enhance the quality and efficiency of product development, production and maintenance. Ideally, this system of skill training should have the following characteristics:

  • Train workers as quickly as possible and place them straight-away in jobs that use their skills;
  • Have the technology and expertise to train in both traditional and newly emerging skills.
  • Incorporate immediately into training content changes in the economy and market place.
    Provide ordinary individuals with access to training opportunities to learn skills necessary for them to lead active lives in modern society.

5.5.2 The Potential

Traditional training programs cannot adequately address these new realities; they are costly in terms of travel and lost time on the job, disruptive, slow to be modified, and incapable of responding to new needs and provisions in a timely fashion.

The Technical and Vocational Training sector has, historically, been very innovative and daring in the use of technology for instruction, training and practice. In the face of the emerging challenges facing countries, firms, producers and consumers, the advancements in ICTs offer real hope to meet these challenges in a timely, effective and sustainable manner. ICTs can be very powerful as an instructional and distributional tool over the whole range of skill training: basic and advanced; synchronous and asynchronous; individual and group; residential and at a distance; virtual, simulated and hands-on.

ICTs have the potential to contribute to the area of skill formation in the same way that they enhance the quality of learning and teaching in general (Sections 5.3 and 5.4 above). Additionally, network technologies have the potential to deliver the most timely and appropriate knowledge and skills to the right people, at the most suitable time, in the most convenient place. E-training allows for personalized, just-in-time, up-to-date, and user-centric educational activities.

E-Training has been most popular (and successful) in the corporate world, probably due to the culture of innovation and light bureaucracies, to the feasibility of having limited and clear educational objectives, and to quantifiable trade-offs. It is also suitably used by consumers for informal skill formation and for professional training and upgrading in certain specializations. But corporate and consumer E-Training modalities have opened new paths, raised new ideas and generated new approaches.

5.5.3 Specific Solutions

Specific solutions described earlier to advance educational opportunities (Section 5.1.3), efficiency (Section 5.2.3), quality of learning (Section 5.3.3), and quality of teaching (Section 5.4.3) are also applicable for improving skill formation. Certain solutions, however, have been particularly effective in this area:

5.5.3.1  Simulations

Simulation has been used by trainers to facilitate skill formation for a long while. They offer a safe, efficient and economical "virtual reality" that replicates actual events and processes under controlled conditions.

Perhaps the most notable example is the flight simulator which offers a safe environment to train pilots. This and other simulators allow training under virtual hazardous and emergency scenarios, and permit errors without expensive or devastating consequences.  Simulations have also been used in areas such as:

  • Reproduction of the operation of numerically controlled machine tools (known as CNC machines).
  • Troubleshooting of electronic circuits
  • Training for manual dexterity like in welding
  • Use of computers to simulate electrical and electronic circuitry
  • Use of software to emulate hardware.

For more on Simulations see Resource 2.4.1.

5.5.3.2 Competency-Based Multimedia

Competency-based multimedia programs enhance the quality and efficiency of classroom-based Vocational and Technical Education. They provide an explicit link between training and skill competencies and  may leads to teaching methods that avoid conventional lectures as is the case at Francis Tuttle (see Resource 2.4.2 ), where all live lectures have been eliminated. Videotaped lectures, written materials and computers are used instead.

5.5.3.3 Video and Interactive Media

Videos and interactive media are valuable for firms which want their employees to upgrade their skills and for citizens who wish to learn new skills through "do-it-yourself" or "how-to" mechanisms. Television and the Internet have created a new category of programs sometimes called "edutainment" combining education with entertainment. These include programs on such skills as home design and building, woodwork, and remodeling. For a sample of interactive media (videos and CDs) for skill enhancement and training, see Resource 2.4.3

Videos, CDs and DVDs have great potential for skill training in classrooms and at home. They are now easy to produce with the introduction of digital camcorders which are relatively cheap and user friendly.

5.5.3.4 Workplace Training

Training within the workplace has become a continuous need as firms find it necessary to provide their staff with opportunities to upgrade their skills and acquire new skills to adjust new market demands. However, traditional face-to-face training is costly - particularly in terms of trainees' time and travel. Firms have introduced different levels of e-training - providing synchronous and asynchronous opportunities through the Internet, video conferencing, videos, CDs, television, etc. For examples of application of e-training in specific enterprises (Axa, Carrefour, Cisco, Lucent Technologies, and Corporate Universities) see Resource 2.4.4.


Next

  Acknowledgements | Terms & Conditions

Copyright © 2006. All rights reserved.

Site designed and maintained by: Sonjara

UNESCO Bangkok JFIT InfoDev (World bank) AED Knowledge Enterprise