ICT in Education Toolkit Version 2.0a
September 2006
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Tool 4.5: Design, Develop & Test ICT-Enhanced Content
  OVERVIEW
1 Contentware Framework
2 Who Develops Contentware
3 Development Teams
4 Necessary Facilities
5 Delineation of Scope of Work
6 Design of Modules
7 Construction of Modules
8 Testing/Revision of Modules
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Toolbox 4:
Planning for ICT-Enhanced Content
4.1 ICT-Enhanced Content Requirements
4.2 Existing ICT-Enhanced Content
4.3 Educational Content on the Web
4.4 Evaluation of Authorware
4.5 Design, Develop & Test ICT-Enhanced Content
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  6. Design and Blueprint of Modules
 


Before a module is developed, the Team should invest time and effort into designing the educational and technical aspects of the module. The design should be formulated within the context of prevailing or planned educational and technological conditions.

The box below presents the essential components of the general design/blueprint

General Design/Blueprint
Basic Information

Module Title:

Abstract

DESIGN 

Target

Who will use the module? Grade level

Educational Objectives

What is the module expected to accomplish?

  • What do students need to know about that specific topic?
  • What skills need to be developed?
  • What do teachers' need to teach about that specific unit?
  • What is the expected outcome at the end of the teaching/learning process?
Pre-requisite knowledge
  • What was supposed to be taught before that is relevant and essential for this module?
  • How does the module integrate with the overall curriculum?

Module Structure

After the above general issues are well defined, the Team develops the conceptual structure of the module in terms of teaching/ learning activities and identifies appropriate technologies to support them. These activities constitute the elements of the module and answer the question: "what components does this module need to best attain the proposed objectives, for the proposed target?"

Here is an example of a structure:

Teaching/Learning Activity Assets
Presenting a problem Video
Demonstrating a concept Animation
Establishing a scientific "law" or mathematical relationship Simulation
Collaborative learning Research/Discussion
Application to new situations Exploration
Synthesis of different concepts in a real-life situation Problem solving

(Note: The ICT assets used to enhance a particular teaching/learning activity should have an added value over other assets (particularly when they are simpler and less expensive) and also an added value over no ICTs. There is no recipe for such choices. However, a list of affordances and limitations of different instructional technologies may facilitate the decision process. )

VIEW AFFORDANCES AND LIMITATIONS OF INSTRUCTIONAL TECHNOLOGIES

BLUEPRINT:

The Team develops a blueprint for each of the elements in the module. For each element, the blueprint must include:

  • Educational sub-objectives, including competencies such as problem-solving, critical thinking, collaborative learning
  • Details of the teaching/learning activities
  • Educational/technology assets
    The specifications for each selected asset should be spelled out, including descriptions, scripts, and scenarios. This should be detailed enough so that technology members of the team will be able to translate them into actual products
  • Supporting activities and materials -recommended for use with the element, such as books, maps, lab experiments, paper and pencil exercises, etc.

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